A practical guide to creating learning tutorials: part 3

Practical guidesIn part 1 of this Practical Guide, we examined the history, characteristics and benefits of the digital learning tutorial. In the second part, we explored some strategies you can use to design tutorials that impart important knowledge. In this third and final part, we look at how tutorials can be used to teach procedures.

Engage the learner

As we discussed in the previous part of this guide, you cannot simply assume that the learner will come to your tutorial full of enthusiasm for the topic. Your task is to convey the importance of the topic and its relevance to the learner’s job. The simplest way to do this is just to explain, but you can achieve a more powerful effect through some form of introductory activity.

Engaging the learner
This activity opens a tutorial on greeting a customer on the telephone. It demonstrates why the opening is so important.

Engaging the learner
This activity, in a module that teaches how to use styles in Microsoft Word, aims to establish relevance of the topic.

Engaging the learner
The next step in the module is to demonstrate just how much time can be saved by using Word styles.

Explain and demonstrate
Your next step is to provide a quick overview of the steps in the procedure. It will help the learner if you present the big picture before going into detail.
Then explain or demonstrate the procedure step-by-step, explaining any special rules that need to be followed at each step.
Demonstrating 1
Here the five steps in the procedure are presented one at a time using simple animations and text. This is followed by a simple tabular summary, which could also serve as a job aid.

Demonstrating 2
In this example, screencasts are used to present each step. Again, the key points are also summarised in simple tablular form.

Provide an opportunity for safe practice

It’s one thing to understand a procedure. It’s quite another to be able to put it into practice. It takes time to turn knowledge into skill and it’s unlikely that your tutorial will do much more than kick-start this process. It’s your job to provide the learner with the opportunity to take their first step, with a simple yet challenging activity which mirrors the real world as closely as possible.
With a complex procedure, you may want to provide a practice activity at each step. In this case, it’s likely that you’ll cover each step in a separate tutorial. Don’t forget to bring the whole procedure together at the end, as in real life steps are not carried out in isolation.

Providing an opportunity for practice
This drag and drop activity requires the learner to place the steps in the procedure into sequence. This is still not checking for the ability to apply the skill, so another activity will be needed which has the learner carry out a task using this knowledge.

One of the ways that you can provide practice opportunities is using learning scenarios. For more information, see Onlignment’s Practical guide to creating learning scenarios.

Point to the next step

A how-to tutorial is the first step in learning a new skill. In many cases the learner will be able to take things on from there on their own, but where the skills require a great deal more safe practice before they are applied on-the-job, you may find you have to organise further practice opportunities using simulations, role plays and workshop activities.
That concludes this Practical Guide. It is now also available as a PDF download.
Next up: A practical guide to creating quizzes.

Implementing top-down learning interventions

The new learning architectThroughout 2011 we will be publishing extracts from The New Learning Architect. We move on to the fifth part of chapter 5:
Having determined where the priorities lie for top-down learning interventions, attention inevitably turns to the forms that these interventions should take and the ways in which they can be most successfully delivered. All too often, l&d professionals (often on the insistence of their sponsors in the line) start with the assumption that some sort of formalised course is required, whether classroom, online or a blend. But as we have seen, there are four contexts in which top-down learning could occur. Who is to say that an action learning programme, a performance support system or a programme of coaching would not do the job better or more efficiently?
The chances that an intervention will be successful are influenced by the involvement of key stakeholders in the process of design, development and implementation, as Wick, Pollock, Jefferson and Flanagan report : “We continue to be surprised by the number of major programmes, in otherwise well-managed companies, that are developed entirely within the human resource or training organisation and go forward with little or no input from line leaders. Their perspective on the business is different from that of line leaders; they have less hands-on experience managing hard business metrics. If they consult only among themselves, they may design a programme with strong learning objectives but only weak links to key business measures.”
There is another strong reason for involving those who will be affected by the intervention and that is to gain their commitment. Learning is change. At the personal level, this is true because learning changes the brain – if it doesn’t, no learning has taken place. At an organisational level, it is true because learning changes the way we behave and consequently how the organisation performs. As we have already discussed, people don’t automatically resist change; in fact we voluntarily undertake substantial and disruptive changes in our own lives. As Peter de Jager  explains, “We don’t resist change, we resist being changed.” At very least, those being asked to change should be told why. Better still, they should participate in determining how.

Establishing the chain of evidence

The process is not complete, as we are constantly reminded, until we have evaluated the results. First of all it’s important that we know what the reactions of learners has been to our efforts – not because this is the key indicator of success, but because this feedback enables us to continuously improve what we deliver. We do need to know whether the intervention has resulted in the desired change in knowledge and skills and whether that change has manifested itself in the way that learners behave on the job. But most importantly, we need to know whether the organisation is receiving any tangible benefit from these changes. Kirkpatrick  calls this a ‘return on expectations (ROE)’. What did the organisation expect when they sanctioned this intervention? Have these expectations been met? It is not necessary to provide incontrovertible proof, based on controlled scientific studies. It is necessary, however, to be able to provide a chain of evidence: we know the intervention was well-received and that participants learned what we wanted them to learn; we know they applied this back on the job and we have seen an improvement in those areas of the business that we were looking to address. That’s as much proof as most managers will ever require.
On the other hand, evaluation studies don’t always capture the true value of learning interventions. As Stephen Downes  reminds us: “Measuring learning is still like measuring friendship. You can count friends, or you can count on friends, but not, it seems, both.”
Coming next, the sixth part of chapter 5: Conditions for success
Return to Chapter 1 Chapter 2 Chapter 3 Chapter 4
Obtain your copy of The New Learning Architect

A practical guide to creating learning tutorials: part 2

Practical guidesIn part 1 of this Practical Guide, we examined the history, characteristics and benefits of the digital learning tutorial. In this second part, we uncover some strategies you can use to design tutorials that impart important knowledge.

Engage the learner

You cannot take for granted that the learner is interested in the information you want to convey. You have no automatic right to their attention. Your first task is to engage the learner in the tutorial by persuading them that the subject in question matters to them – not to people in general, but them.
You may be pretty sure that your learners will come to your tutorial motivated, but even then it makes sense to explain why the topic is relevant to their work and how they stand to benefit by sticking with you until the end.

Engaging the learner
This opening screen is designed to engage the learner with the topic - in this case managing stress at work

In other cases you may need to make a greater effort, to somehow demonstrate the importance of the topic. This can be achieved through a simple but credible example – a case study, a scenario, a ‘war story’ if you like, ideally one with which the learner can easily identify. The storyline should demonstrate what the negative consequences might be if the learner was to remain in ignorance of the important information you have to offer. If you can’t come up with a plausible storyline, ask yourself whether you really do have a learning need.

Explore the learning content

Learning happens as learners make connections and detect patterns. So all learning is actually built on previous learning – it cannot occur in isolation. For this reason, just about every learner will benefit from relevant examples, analogies and metaphors. They might also surprise you by having some or all of the required knowledge already. Some of the most successful knowledge tutorials start by checking what the learner already knows and then working to fill in the gaps.

Checking prior knowledge
These interactions build on what the learner already knows rather than assuming they are complete novices

Sooner or later you will want to present what needs to be known, as clearly and succinctly as possible, making good use of visuals to clarify your points and improve retention. If you have some ‘must knows’ as well as ‘nice to knows’, then make absolutely clear what these are – don’t expect learners to work this out for themselves. Even better, move the ‘nice to knows’ to a separate resource which the learner can access later.
Explaining clearly
In this example, the learning content is explained diagramatically, using an animation, as well as in a simple, tabular form

Abstractions are not enough, so don’t hold back – present as many examples as you can. If you’re not sure how many examples to provide, simply ask the learner: “Would you like another example?”
Depending on the type of knowledge, you might want to provide the opportunity for the learner to actively explore the topic in more detail. This particularly makes sense when you are explaining how something works or familiarising the learner with the layout of a physical space, an object or an interface.
Exploring a structure
This screen allows the learner to explore a piece of equipment by rolling their cursor over parts of the picture.

Put the learning to work

The learner is much more likely to retain and recall important information if they are provided with plenty of opportunities to work with it, and in the context of a tutorial that’s likely to mean answering questions. These serve not only to reinforce the learning but also to help you identify gaps which need to be filled. The easiest way for you to fill the gaps is through the feedback you provide to the questions. Although many rapid authoring tools do not make this easy to accomplish, it helps if you can provide different feedback for every answer that the learner can make. Use the feedback to correct any mistakes, not necessarily by repeating the same information from earlier in the tutorial but with a new form of words, perhaps a new example or a new memory aid.

Testing concepts and facts
The example on the left tests for understanding of a concept. The one on the right tests for factual knowledge.

Testing structures
These two examples test for knowledge of the location of a part of a piece of equipment and for the name of a part at a specific location.

You cannot be sure you have achieved your objectives for the tutorial just by asking a few questions and giving feedback. If the learner struggled with the first questions then you should ask some more to make sure the feedback has worked. If in doubt, you could always ask the learner if they want to try more questions. To be honest, most tutorials do not go this trouble, but then most tutorials are a little hit and miss.

Point to the next step

A knowledge tutorial is a catalyst. If you do our job well, you will have excited the learner’s interest in the topic and provided them with a foundation on which to build. Unfortunately, new knowledge cannot be cemented in a single session. Your key learning points will need to be reinforced often before they really stick.
So, finish the tutorial by pointing the learner to the next step, whether this is a further tutorial, web sites that they can explore, a discussion forum or all manner of other resources.
Coming next: Creating how-to tutorials

Targeting top-down learning

The new learning architectThroughout 2011 we will be publishing extracts from The New Learning Architect. We move on to the fourth part of chapter 5:
As we’ve seen, given that all l&d professionals operate within a context of limited resources, top-down learning needs to be well targeted. Determining what those targets should be is not a trivial task, particularly as many l&d departments are not that well connected to the managerial decision-making process within their organisations. The effort must be made, however, or else a high proportion of the resources expended in top-down interventions (not least the efforts and talents of committed l&d professionals) will be misdirected, if not completely wasted. As Berry Gordy, founder of Motown Records, famously remarked: “People ask me, ‘where did I go wrong?’ My answer is always the same: Probably at the beginning.”

Top-down learning should be targeted at behaviours that are critical to the organisation. Critical behaviours can only be determined by looking at business needs.

It is nothing new to be told that training should be aligned to the needs of the business, but that doesn’t mean that it ‘goes without saying’ or is ‘common sense’. All too often, common sense is anything but common. Ask yourself how many of the training interventions in your organisation are clearly aligned to current business needs, rather than fulfilling requirements articulated sometime in the distant past, but which have no current relevance. And how many interventions have originated from the l&d department on the basis of where they believe the organisation should be heading, regardless of the views of senior management? No organisation ever set up an l&d department so this department could then determine the appropriate direction for the organisation. It is not up to l&d professionals to decide what is good leadership, what is good customer service or what are appropriate values for the organisation. Their job is to help senior management make their vision a reality, regardless of whether that vision is shared by the professionals that staff the l&d department.
A good question to ask is this:
What behaviours are critical to the future success of this organisation?
Let’s unpick this a little. You need to know about ‘behaviours’ because, of all the various factors which influence the success of an organisation, only these can be affected by learning and development. You need to find out which are the ‘critical’ behaviours, because you don’t have the resources to devote to the non-critical. And you need to focus on ‘future success’, because learning and development is an investment in the future and can do little to influence what happens right now. The only people who can answer this question with any authority are senior management.
The question can and should also be addressed at each of the main functional and regional departments and divisions within the organisation, as well as at various levels. For example: “What behaviours are critical to the future success of the IT department or European region”; “What middle management behaviours are critical to the future success of the organisation?”
Once you know what behaviours are required if the organisation is to succeed in the future, you need to assess the extent of the task in front of you:
To what degree are employees already exhibiting the behaviours that are critical for success?
Answering this question is no small task. If you work for a larger organisation, then ideally you’ll have set up a performance management system which enables you to keep track of how individuals are performing. This will include a competency framework covering every job position; one that is up-to-date with the constant and inevitable changes in job responsibilities and which describes the behaviours that senior management are looking to encourage. In order for you to assess the extent to which these competences are evidenced in actual performance, all employees will have been regularly assessed against this framework or will have conducted some form of self-assessment. Smaller organisations may not have gone so far, but they should at very least be conducting regular performance appraisals.
If, having carried out your research, you find no gaps, then your only problem is ensuring the continued supply of employees who exhibit the desired behaviours. You should be so lucky! Chances are you’ll have to ask one more question:
What influence can learning and development have on these behaviours?
Performance is influenced by a lot more than skill and knowledge, as this diagram shows:

Situational influences on the performer include the clarity of roles and objectives, the suitability of the working environment, and the tools and other resources at the performer’s disposal. The performer him or herself has aptitudes (indicating his or her potential to learn) and motivations, as well as their accumulated knowledge and skills. The performer’s responses are also influenced by outcomes (the incentives and disincentives that are likely to result from performing in a certain way) as well as the timely availability of relevant feedback. The whole performance system has to be functioning correctly if performers are to exhibit the desired behaviours. Learning and development is only going to work if (1) unsatisfactory performance can at least partly be attributed to a lack of knowledge or skills, and (2) the employees in question have the aptitude to acquire these.
According to Stolovitch & Keeps , “The leading human performance authorities have all demonstrated that most performance deficiencies in the workplace are not a result of skill and knowledge gaps. Far more frequently they are due to environmental factors, such as a lack of clear expectations; insufficient and untimely feedback; lack of access to required information; inadequate tools, resources and procedures; inappropriate and even counterproductive incentives; task interference and administrative obstacles that prevent them achieving desired results.”
L&d professionals may have to be assertive in conducting and communicating this sort of logical analysis. As Wick, Pollock, Jefferson and Flanagan  remind us, “The problem typically begins when someone in upper management decrees that the company needs to have a programme on some particular topic. And when the goal of having a programme is defined as ‘having a programme’, the initiative is in trouble from the start.” Senior managers may be experts in determining the problems that are getting in the way of performance, but they are not experts in finding the solutions – that’s your job, and this is your time to speak up.
Coming next, the fifth part of chapter 5: Implementing top-down learning interventions
Return to Chapter 1 Chapter 2 Chapter 3 Chapter 4
Obtain your copy of The New Learning Architect

A practical guide to creating learning tutorials: part 1

Practical guidesThe digital learning tutorial is anything but a new concept. Almost as soon as computers became generally available, efforts were made to automate the process of teaching through the medium of self-study lessons. Under the guise of CBT (computer-based training), interactive video or e-learning, and on a variety of platforms from green-screen mainframe terminals to the early microcomputers, using videodiscs, CD-ROMs, web resources or smart phone apps, the format stays pretty constant – a carefully-crafted sequence of screens displaying learning material and providing opportunities for interaction.

The digital learning tutorial is not a new concept

Strange as it may seem, as a result of this long history, instructional designers (those who design these tutorials) are as much a part of the training establishment as those who’ve spent much of their lives in the physical classroom. A handful have been at this task for 30 years or more and they have learned a thing or two along the way. In this practical guide, we’ll attempt to pass on some of the wisdom that has been passed down about the design of learning tutorials, while acknowledging that change is occurring very fast in learning and development and that, as a result, what worked in 1981 when the IBM PC was first launched may not be quite so appropriate in 2011.
The traditional tutorial is free-flowing and interactive - its digital equivalent should be no different

So what is a tutorial? The Concise Oxford Dictionary defines a tutorial as “a period of teaching or instruction given by a tutor to an individual or small group.” This hardly sounds like an efficient way of bringing about learning; indeed, only a select group of universities are still prepared to go to this much trouble for their students, and trainers are no different. Luckily, the same dictionary provides another definition: “A tutorial is an account or explanation of a topic, printed or on-screen, intended for private study.” This is nearer to what we’re looking for, but with some of the interactivity, perhaps, that we might find in the face-to-face tutorial.

Media elements

A digital learning tutorial can and frequently does utilise every available media element. Verbal material can be provided in textual form or as audio. Visual material can range from simple photos, illustrations and diagrams through to animations, 3D environments and video. The perfect combination is one that communicates the learning material clearly to the intended audience, while working within the constraints of the available technical infrastructure.

Interactive capability

A tutorial is essentially interactive. Screencasts, slide shows, podcasts, videos and all manner of other digital resources can be used effectively without any built-in interaction. Not so a tutorial. Here interaction is the key to what is typically intended as a completely self-contained learning experience. An exposition of learning content followed by a quiz does not constitute a tutorial. To be effective, interaction needs to be integrated into every step of the learning process.

Interaction is integral to the tutorial

Applications

A digital learning tutorial is an instructional device. Instruction is guided by clear objectives. It uses appropriate strategies to support learners as they progress towards these objectives. It is responsive to the difficulties learners may experience along the way. It finishes when the job is done, not when time is up or when all the slides have been shown.
Instruction is particularly valuable when your goal is to provide essential knowledge or to teach rule-based tasks. Designed well, it is capable of providing consistent, measurable results. While those with higher levels of expertise in the topic might find this process laboured, even patronising, novices will be thankful for the structure and support.

So how do I get started?

It is possible to create learning tutorials with a general purpose tool like PowerPoint, but you will be severely limited in what you can achieve interactively (you can branch between slides using hyperlinks, but this is a fiddly method to use for anything other than the simplest interactions) and you will not have the functionality necessary to track progress in a learning management system.

You can create interactions in PowerPoint using hyperlinks between slides but this is a laborious process and you are limited in what you can achieve

The same applies if you use a standard web development tool like Dreamweaver (although, to be fair, Adobe do provide the additional functionality required for building tutorials in a special version of Dreamweaver available as part of their eLearning Suite).
Most people prefer to use a tool that is specially designed to support the development of e-learning. These come in desktop form (Articulate, Captivate, Lectora and many others) and also as online tools available through your web browser. You’ll be looking for a tool that’s easy to use but that is also capable of delivering the level of interactivity that you require.
Much more important than the tool is what you do with it, and that’s what we’re moving on to next.
Coming in part 2: Creating knowledge tutorials

How much learning should be top-down?

The new learning architectThroughout 2011 we will be publishing extracts from The New Learning Architect. We move on to the third part of chapter 5:
It’s possible that, where there isn’t that much to know and it doesn’t change that often, all learning can be managed on a top-down basis. However, this is completely unrealistic for the majority of organisations in which there’s far too much to know and it’s changing far too quickly. So where should the priorities be placed?
On the most critical knowledge and skills: Some learning is of high importance, not necessarily because it is required that often, but because if it is not applied on the occasions when it is required then there could be serious consequences for the organisation. Imagine a pilot who didn’t know how to land a plane in bad weather conditions, a financial trader who did not know how to respond to a market crash, a manager who did not realise the implications of firing a direct report who he happened not to like all that much. Some learning simply cannot be left to chance – it needs to be planned carefully, expertly facilitated and rigorously assessed.
On the most commonly-used knowledge and skills: Leaving aside the really critical, high stakes knowledge and skills, a judgement has to be made on how the remainder is handled. One answer is to apply the Pareto principle, also known as the 80:20 rule. This states that, in many situations in life, 80% of the effects come from 20% of the causes. In a learning context it would be reasonable to assume that 20% of all the knowledge related to a particular job will be adequate to cover 80% of tasks. The remaining 80% of the knowledge is used only occasionally. It makes sense, therefore, to concentrate resources on providing the knowledge that is most regularly needed, whether through a training intervention or the provision of performance support.
On novices: When you have little or no knowledge of a subject, you are more appreciative of a structured and supportive learning environment. Novice learners don’t have the advantage of existing schemas (generalised knowledge about situations and events) in long-term memory that enable more experienced employees to cope with less structured learning experiences. Clark, Nguyen and Sweller  explain how carefully-designed instructional approaches “serve as schema substitutes for novice learners. Since novices don’t have relevant schemas, the instruction needs to serve the role that schemas in long-term memory would serve.” The implication of all this is that, if you’re a skilled l&d professional, your services will be most appreciated by novices.
Where metacognitive skills are low: Those with good metacognitive skills are better equipped to learn independently. They have a good feel for what they already know, what’s missing and how to go about filling the gap. They will benefit from top-down learning but they don’t depend on it. For this reason, where resources are tight, efforts are more sensibly directed at those who most need the assistance. There are various ways of finding out who has the ability to learn independently. You could (1) guess based on generalisations (unskilled workers, unlikely; software engineers, likely), (2) observe behaviour over time and come to a considered opinion, person by person, or (3) ask the people involved directly.  Just make sure you don’t use the term ‘metacognitive skills’!
Coming next, the fourth part of chapter 5: Targeting top-down learning
Return to Chapter 1 Chapter 2 Chapter 3 Chapter 4
Obtain your copy of The New Learning Architect

Why top-down learning is needed

The new learning architectThroughout 2011 we will be publishing extracts from The New Learning Architect. We move on to the second part of chapter 5:
Imagine a scenario where there were no top-down learning interventions, where there was no l&d department and no attempt at all by management to regulate and control the process of learning. Here’s what might happen:

  • Employees naturally organise themselves so that, when new employees join the organisation, those with more experience show them the ropes.
  • Employees take the initiative themselves to take on new responsibilities or swap responsibilities with others in order to further their development.
  • Employees make an effort to share their expertise and experiences with each other.
  • In the absence of internal expertise, employees explore what is available externally using their own networks of contacts, resources on the internet, print publications and professional associations.

Sounds good. On the other hand, this might also be the outcome:

  • Everyone is so busy that, when a new employee joins, no-one has the time to spend with them.
  • Where explanations are provided, the information is so unstructured that novices find it hard to assimilate.
  • New employees don’t know what they don’t know, so they don’t ask the right questions.
  • Learning is haphazard and critical information is often missed, resulting in accidents, costly mistakes and legal liabilities.
  • When changes are made to policies and practices, the benefits are slow to be realised, because the changes are not properly understood.
  • Employees are not provided with new challenges, so they get bored and leave.
  • When expertise is not available, no-one knows what to do and managers must intervene to resolve the problem.

In simple terms, top-down learning is needed to control risk: the risk that employees won’t have the basic competences needed to carry out their jobs; the risk that employees will make costly or dangerous mistakes; the risk that change programmes will fail to meet their objectives; the risk that suitable candidates will not be available when positions become vacant. These are serious risks. Either an organisation has a great deal of trust in its employees to prevent these risks becoming a reality (which may be a sound judgement in exceptional cases), or it must take preventative action itself. And that’s a top-down approach.
Coming next, the third part of chapter 5: How much learning should be top-down?
Return to Chapter 1 Chapter 2 Chapter 3 Chapter 4
Obtain your copy of The New Learning Architect

A practical guide to creating learning videos: part 4

Practical guidesIn part 1 of this series we examined the potential for video as a learning tool. In part 2, we moved on to look at the steps involved in pre-production. Part 3 took us to the shoot. And so to the final stage in the creation of a learning video – post-production. At this stage we collect together all the material that we shot at the production stage, select what we want to keep and what we can safely leave ‘on the cutting room floor’, edit all this together, add titles, graphics, music and effects, export as a finished product and distribute to our audience. This may all seem very technical but modern software has transformed much of this to a process of drag and drop, copy and paste. So let’s get started.

Editing

Editing is not obligatory. There’s nothing to stop you shooting something straightforward like an interview to camera and then uploading the results, without modification, to a site such as YouTube. But even the simplest videos will usually benefit from a little editing, even if just to trim the start and finish points and add a caption to inform the viewer who it is that’s speaking. This sort of editing is a doddle. And while you’re at it, why not add a title, perhaps with a little music behind? Yes, before you know it, you’re putting together videos that, while not quite professional in quality, don’t annoy the viewer with their amateurishness.
The aim of editing is to be invisible. In other words, you want the viewer to be able to concentrate on the content of your video without becoming aware of any of the mechanics of production and post-production. If you’ve done a good job, no-one will say what a good job you’ve done of putting it all together – they’ll just thank you for a great piece of content.

Editing software
Editing software works much the same way whether its a free program like iMovie (left) or a full professional package like Adobe Premiere Pro (right)

Video editing software comes at three levels of sophistication: (1) the free programs that come with your computer, such as MovieMaker (Windows) or iMovie (Mac), (2) budget versions of the top-end tools, such as Adobe Premiere Elements (under $250) and (3) the top-end tools themselves, Final Cut Pro (Mac only), Adobe Premiere Pro and Sony Vegas Video Pro. Although you wouldn’t think so from the price tags, pretty well all video editing software is roughly the same. The free software will get you a long way and may be more than enough for all your future needs. If you love playing with software, you’ll want more features and the mid-level tools will provide you with plenty of toys. The top-end tools are for pros and if you’re one of them you won’t be reading this guide.
Your basic editing tasks are as follows:

  1. Import your clips from your camera.
  2. Choose the clips you want to use and drag and drop them onto the timeline.
  3. Where appropriate, split clips up into smaller clips.
  4. Trim the start and end point of each clip.
  5. Arrange the clips into sequence.
  6. A simple cut between clips is usually best, but in some cases you may want to create a transition, perhaps some form of cross-fade. If you want your editing to be invisible, then avoid flashy transitions.
  7. Overlay titles and captions where appropriate.
  8. You may want to cut away to photographic stills or graphics. By contrast with your video clips, these could look overly static, so consider adding movement through some subtle panning or zooming.
  9. To help create the right mood, consider adding a music track, particularly in those sections where there is no speech.

With a little practice, these tasks will be simple enough to perform. If you want more help, there are plenty of great how-to videos on YouTube – which only goes to emphasise what a great learning tool video can be. Look for inspiration on YouTube and on the TV. In particular, focus in on those programmes in which the editing is almost invisible and try to identify the techniques that were used to achieve that result.

Sharing

Now your video is ready to go, you’ll want to get it into the right format for your intended audience. You’ll probably want to distribute your video material in one of the following three ways:

  1. On a DVD: In this case your editing software will guide you through the steps needed to write a single disc or to prepare a disc image for duplication.
  2. As an element within an e-learning module: The key here is to find out what formats and resolutions are supported by your particular authoring tool. Obviously you’ll want your video to be played back in the largest video window and with the best audio quality possible, but check out whether your this will be realistic given the bandwidth available to your audience.
  3. Through a video streaming service such as YouTube: We all know how YouTube works and how well it adapts to the available bandwidth and the particular device you are using. You can upload to YouTube in quite a range of formats, but you should probably check out the most appropriate options on the YouTube site first. Your videos do not have to be made public – if you prefer you can restrict access only to those who are provided with the URL. Even so, if you need a completely secure service, YouTube may not be the answer. Check with your IT department or LMS provider to see what other options are available.

Exporting video
Share your video on DVD, as part of an e-learning module or on a video streaming site

Don’t be too put off by the thought of the burden you will be placing on your organisation’s network by making video available online. Chances are your network is capable of supporting hundreds, perhaps even thousands of simultaneous users without undue strain. But do check first. You won’t be popular if business grinds to a halt as scores of employees rush to sample your latest offering.
That concludes this practical guide. Good luck!
This guide is now also available as a PDF download.
Coming next: Creating learning tutorials

A practical guide to creating learning videos: part 3

Practical guidesIn part 1, we looked at the various forms that learning videos can take and the ways they can be used, either as a stand-alone solution or as an element in a blend. In part 2, we moved on to look at pre-production – all those tasks that need to be completed before you press record on the camera. In this instalment, we get to the shoot itself, with some hints and tips for the set ups you’re most likely to encounter when producing learning videos.

The ‘piece to camera’ or PTC

The piece to camera
We’re all familiar with the piece to camera as a technique used in news broadcasts, but in the context of low-budget learning videos, we’re more likely to use this approach to record a response to a question. The following tips will help you to do an effective job:

  • Explain to the subject what you are going to do and what question you would like them to answer.
  • Make a note of the subject’s name and check the spelling with them before you leave.
  • Find an interesting setting, ideally one which will  reflect the context of the topic.
  • Position the camera at the subject’s eye level, ideally on a tripod. Whatever you do, do not look down on the subject.
  • Frame the shot so you don’t leave lots of space above the subject’s head as this will make them look short.
  • Ask the subject to look directly into the lens.
  • Don’t rehearse if you want the subject’s response to sound really natural.
  • If you’re feeling adventurous, add some movement by using an occasional slow zoom in and out.

The interview

The interview is one of the principle video formats and one that has real value for learning. In the ideal world you would shoot an interview with two cameras – one for the interviewer and one for the interviewee – and then choose the shots you would like to go with during the edit. However, this series is about what you can do with very little equipment and very little experience, so let’s see what you can do with a single camera.

Simple interview
Your simplest option is to set up the camera on a tripod and leave it with interviewer and interviewee in shot

If you want to keep it simple, frame your shot to include both the interviewer and interviewee (see above). If at all possible you should use an external mic, which the interviewer can hold.
It’s also possible to simulate a two-camera shoot and this will certainly provide you with a more interesting end result, particularly if the interview is extended. You’ll need to set up at a number of different angles:

  • A shot which shows both the interviewer and interviewee (a ‘two-shot’), to establish the scene and prove that this interview really did happen with both parties present at the same time! Sometimes this is shot over the interviewer’s shoulder (an ‘OTS’).
  • Close-ups of the interviewee listening to the questions (which are being spoken off camera) and then giving their answers.
  • Reverse shots of the interviewer listening intently to the responses (usually called ‘noddies’). These can be useful in covering up any cuts you want to make in the interviewee’s answers.
  • Reverse shots of the interviewer asking the questions. Be clear that, because you have only one camera and mic, these are recorded separately from the interviewee’s answers – you can safely ditch the original questions to which the interviewee responded.
OTS
An over-the-shoulder shot establishes the scene

The presentation

A video recording of a lecture or presentation is an invaluable way to extend the reach beyond the initial face-to-face audience. Your simplest option is to record the presenter and any slides in one mid-shot. The camera will need to be on a tripod for stability. If the presenter is using a mic then your best best is to take a feed from this directly. If not,  you’ll need to provide your own, ideally a radio mic that the presenter can attach to their shirt. Don’t rely on the mic built into your camera as you’ll be too far away from the presenter to get a clear signal.

Presenter with slides
Your simplest option is to shoot the presenter and the slides in one mid-shot, but you'll do well to make the slides clearly visible

If you don’t mind doing a little editing later, then you could mix up the shots …
Four views are better than one
You'll achieve a more interesting result by starting with a wide shot, cutting between a close-up of the presenter and his or her slides, and mixing in some audience shots

A wide ‘establishing’ shot of the meeting room will set the scene. Then cut between a close up of the presenter and his or her slides. Don’t shoot the slides at the time – get a copy of the presentation, save each slide off as an image and then import these directly into the edit. You might also like to get some cut-aways of the audience to provide more visual interest.
Coming up in the thrilling final instalment: post-production

The scope of top-down learning

The new learning architectThroughout 2011 we will be publishing extracts from The New Learning Architect. We move on to the first part of chapter 5:
Top-down learning occurs because organisations want their employees to perform effectively and efficiently and because they appreciate that this depends, at least in part, on these employees possessing the appropriate knowledge and skills. Top-down learning is designed to fulfil the employer’s objectives for improved performance, not the employees’.
Top-down learning occurs in all four contexts:
Experiential: Employers can initiate all sorts of programmes to maximise the opportunities for employees to learn directly from their work experience. For example, through a process of job rotation, employees might be moved from one position to another, perhaps from one geographical location to another, in order to obtain a more rounded perspective on the organisation’s activities. Similarly, through job enrichment, employees may be assigned additional responsibilities which expand their opportunities to develop. Other initiatives may attempt to institutionalise the process of reflection upon which experiential learning depends – formal project reviews, benchmarking within and between organisations, action learning programmes and, of course, performance appraisal.
On-demand: Where the nature of the work that employees carry out requires that they have ready access to information at the point of need, there are again many opportunities for top-down interventions. These include the provision of performance support materials, in print form or online, at the desktop or through mobile devices; employers may offer online access to vast catalogues of books, using services such as Books 24×7; they may also make available person-to-person support using help desks and other ways to ‘ask-the-expert’.
Non-formal: Of course nearly all employees will require some training to help them adjust to the organisation and to their new positions, to cope with changes and to prepare for future responsibilities. Proactive, top-down interventions include on-job training, coaching programmes and ‘mini-courses’ in various forms including short workshops, rapid e-learning modules, podcasts or white papers.
Formal: Top-down learning is at its most structured and controlled when it is implemented within the wrapper of a ‘course’, traditionally in the classroom, but nowadays just as likely online or some blend of the two. Formal learning is not necessarily rigid, authoritarian or boring – it will often include games and simulations, drama, outdoor activities and other forms of discovery learning.
Top-down learning is the traditional domain of the l&d professional, acting on authority delegated from senior management, sometimes through the human resources department (most typically when the requirement spans the whole workforce) and sometimes through the line (when the requirement is of a more technical nature). Because it exists to serve the needs of management, top-down learning must by definition be managed in this traditional, hierarchical fashion and cannot be allowed to just happen of its own accord.
To many l&d professionals, top-down learning will be their only concern and the only form of learning that they recognise or even acknowledge. But, as we know, even in the most tightly-controlled organisations, a great deal of learning also occurs on a bottom-up basis, on the initiative of employees themselves, who have their own interests in performing well in their jobs and continuing to be rewarded by their employers accordingly. As we shall see in the following chapter, bottom-up learning is more flexible, more adaptive, requires less support and in the right circumstances is capable of being highly effective. So why should organisations continue to devote resources to top-down learning and take great care to ensure that these resources are applied effectively and efficiently? This question requires some careful consideration and that is where we will start.
Coming next, the second part of chapter 5: Why top-down learning is needed
Return to Chapter 1 Chapter 2 Chapter 3 Chapter 4
Obtain your copy of The New Learning Architect